Mixed Reality General topics https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/bd-p/MixedRealityGeneral Mixed Reality General topics Thu, 21 Oct 2021 17:36:36 GMT MixedRealityGeneral 2021-10-21T17:36:36Z How to include syswow64 dlls to HoloLens https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/how-to-include-syswow64-dlls-to-hololens/m-p/2821238#M128 <P>Hello,&nbsp;<BR />I am trying to connect a Tello drone to HoloLens and display the camera feed from the drone directly to HoloLens. The problem that I have is that when I try to launch the project to HoloLens I get the following errors regarding the loading of the dlls:</P><P class="lia-indent-padding-left-30px">Loading advapi32.dll<BR />Plugins: Failed to load 'advapi32' with error 'Operation has failed with error 0x7f: The specified procedure could not be found.</P><P class="lia-indent-padding-left-30px">Loading TelloVideoDecoder.dll<BR />Plugins: Failed to load 'TelloVideoDecoder' because one or more of its dependencies could not be loaded.</P><P>The TelloVideoDecoder.dll has the following dependencies:</P><UL><LI>SysWOW64\OPENGL32.dll</LI><LI>SysWOW64\WS2_32.dll</LI><LI>SysWOW64\kernel32.dll</LI><LI>SysWOW64\MSVCP140.dll</LI><LI>SysWOW64\VCRUNTIME140.dll</LI><LI>SysWOW64\ucrtbase.dll</LI></UL><P>Do you know if there is a way to include these windows dll in my project? Or is there any way to have this dlls installed on holoLens?</P> Thu, 07 Oct 2021 08:30:49 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/how-to-include-syswow64-dlls-to-hololens/m-p/2821238#M128 Chrisstyll 2021-10-07T08:30:49Z Howto Read Proximity Sensor of mixed realtity HMD like HP Reverb G2 https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/howto-read-proximity-sensor-of-mixed-realtity-hmd-like-hp-reverb/m-p/2744985#M127 <P>Hello,</P><P>I'm developing an OpenXR app with C++ on top of the Windows Mixed Reality OpenXR runtime. I need to directly access the proximity sensor in the headset. In general this should be somehow possible because I basically have it running when using SteamVR as OpenXR runtime and the Windows Mixed Reality Plugin. In this case I can create an input binding in SteamVR for a windows mixed realtiy HMD and map the proximity sensor to a button press.</P><P>&nbsp;</P><P>So the SteamVR Windows Mixed Realtiy plugin in steam is somehow able to get access to the proximity sensor. But I cannot find any information about how to access windows mixed reality inputs from c++ code.</P><P>&nbsp;</P><P>I could imagine that there might be an undocumented OpenXR input action path like /user/head/proximity or something. I also looked at C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\bin\win64 and there seems to be a <STRONG>Microsoft.MixedReality.Input.dll </STRONG>but I could not find any information about this on Microsoft API docs.&nbsp;</P><P>&nbsp;</P><P>I would really like to not have to use SteamVR to access the proximity sensor as I'm writing an industrial application where requiring a steam account isn't an option.</P><P>&nbsp;</P><P>Any help or tip would be appreciated.</P><P>&nbsp;</P><P>BR</P><P>&nbsp;</P><P>Markus</P> Mon, 13 Sep 2021 10:00:11 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/howto-read-proximity-sensor-of-mixed-realtity-hmd-like-hp-reverb/m-p/2744985#M127 diekleinekuh 2021-09-13T10:00:11Z Facing errors https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/facing-errors/m-p/2696630#M125 <P>when the azure spatial anchors session tries to start, it shows error and does not start.</P> Sun, 29 Aug 2021 13:39:54 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/facing-errors/m-p/2696630#M125 Johnson_ray 2021-08-29T13:39:54Z GLB to USDZ as a Service? https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/glb-to-usdz-as-a-service/m-p/2661020#M121 <P>As part of a project we have developed a REST service that converts GLBs to USDZ files. It runs in a Container on Azure.</P><P>Such a service is useful for AR experiences that allow users to upload custom content and display it on different types of devices (HL2, Android, iOS). We are thinking about publishing the service.</P><P>Is anyone of you interested in such a service? How many cents would you pay per conversion?</P><P>KTHXBYE, Marko from afca.</P> Wed, 18 Aug 2021 15:00:02 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/glb-to-usdz-as-a-service/m-p/2661020#M121 marko-bublic 2021-08-18T15:00:02Z microsoft fragments https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/microsoft-fragments/m-p/2649269#M114 <P>i have been searching high and low for the asobo studio's fragments, it's still in the microsoft store, but will not download.&nbsp; i consistently get the error no device detected... i have no trouble with any other download from the microsoft store, i can understand that hololens hit a wall, but it's previous creations should still be in existence., why has fragments, an amazing application btw, disappeared?</P> Sun, 15 Aug 2021 06:03:51 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/microsoft-fragments/m-p/2649269#M114 jaye501 2021-08-15T06:03:51Z Hololens 2 – does not boot and ARC cannot detect it https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-2-does-not-boot-and-arc-cannot-detect-it/m-p/2614658#M111 <P>Visor does not display anything and PC does not detect Hololens device.</P><P>&nbsp;</P><P>In terms of battery LEDs indicator. Only one LED dot is on all the time. It does not matter how long I charge only the first LED is on. Original 18W charger was used to charge and I left headset for overnight charge.</P><P>&nbsp;</P><P>Also, when I hold power button, after few second the first LED just blink once and nothing change.</P><P>&nbsp;</P><P>I have tried Hard Reset procedure and nothing happen. Manual recovery does not start as well. Honestly whatever I try is pointless the device is completely unresponsive.</P><P>&nbsp;</P><P>Are there any other action I can take to solve this?</P> Thu, 05 Aug 2021 10:31:35 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-2-does-not-boot-and-arc-cannot-detect-it/m-p/2614658#M111 SzymonLis 2021-08-05T10:31:35Z Trouble Factory Resetting Device https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/trouble-factory-resetting-device/m-p/2598384#M109 <P>I received a Hololens 2 that was previously used by someone else. Their account is currently signed is so I have been trying to factory reset it following this guide provided by Microsoft&nbsp;<A href="#" target="_self">here</A>&nbsp;. However, when I trying to follow the "Clean-reflash" section it requires me to be signed in to perform the reset. This results in a chicken or the egg problem as I don't have access to the signed in account, but I am unable to reset the device to log into a new one. Are there any other reset options?<span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="hl2.png" style="width: 999px;"><img src="https://techcommunity.microsoft.com/t5/image/serverpage/image-id/299963i775889AFC8733017/image-size/large?v=v2&amp;px=999" role="button" title="hl2.png" alt="hl2.png" /></span></P> Mon, 02 Aug 2021 18:57:24 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/trouble-factory-resetting-device/m-p/2598384#M109 RemusW 2021-08-02T18:57:24Z Hololens and PUN2 https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-and-pun2/m-p/2582001#M107 <P>Hi&nbsp;</P><P>I am creating a PUN2 app for hololens and getting the following errors in the Unity development environment,&nbsp;</P><P>The type or namespace name 'CloudSpatialAnchor' could not be found</P><P>The type or namespace name 'Azure' does not exist in the namespace 'Microsoft'</P><P>The type or namespace name 'AnchorLocatedEventArgs' could not be found</P><P>Any inputs? Thanks</P><P>&nbsp;</P> Sat, 24 Jul 2021 03:15:50 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-and-pun2/m-p/2582001#M107 MRholoLens 2021-07-24T03:15:50Z HELP: Hololens2 apply camera capture texture for Spatial Mesh https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/help-hololens2-apply-camera-capture-texture-for-spatial-mesh/m-p/2537920#M104 <P>I successfully saved and displayed the spatial mesh after scene understanding room scanning process. Now I am struggling about how to apply hololens camera live texture to mesh. Any Solution?</P> Mon, 12 Jul 2021 12:00:34 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/help-hololens2-apply-camera-capture-texture-for-spatial-mesh/m-p/2537920#M104 senthilvelGS 2021-07-12T12:00:34Z Is it possible to load .obj file from server or storage localfolder for Unity Hololens app? https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/is-it-possible-to-load-obj-file-from-server-or-storage/m-p/2528288#M102 <P>Currently I am working on Hololens scene understanding process by using unity3D c#. The .obj file saved successfully in WindowsStorage localfolder. I need to display saved obj file in runtime. But we could not access the hololens localfolder. So I uploaded the file to server. But my problem is I could not load obj file in app. Please give me a solution.</P> Thu, 08 Jul 2021 14:21:56 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/is-it-possible-to-load-obj-file-from-server-or-storage/m-p/2528288#M102 Senthilvel_Sundar 2021-07-08T14:21:56Z Cliff House On Screen Keyboard https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/cliff-house-on-screen-keyboard/m-p/2516134#M101 <P>Am I the only one who feels like I'm spending half my time in WMR closing the on screen keyboard that pops up literally every time I click on anything text input related?&nbsp; Searching for a way to disable it and I'm finding posts from 2018 with people complaining about this and it seems nothing has been done yet..&nbsp; What gives?</P> Mon, 05 Jul 2021 13:17:54 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/cliff-house-on-screen-keyboard/m-p/2516134#M101 kartoffelsaft 2021-07-05T13:17:54Z Hololens, place object in the same position in different mapped rooms https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-place-object-in-the-same-position-in-different-mapped/m-p/2386634#M98 <P>Hello everyone!<BR />I am creating an application with Hololens and Unity. The user can place objects in his room. The goal then is to save the position of these objects once the user places them so that when he reuses the application, they are in the same place as in the previous session.</P><P>&nbsp;</P><P>I read that in this case it is possible to use Spatial Anchors, is that correct?</P><P>&nbsp;</P><P>But now comes the more complicated part. The second objective is to use the application with the objects placed by the user in his room, in another, completely different room, making these objects appear in the most similar positions possible. Let me explain better with an example:<BR />In chamber A the user places an object in the right corner of the chamber. The user then moves and goes to room B. he starts the application. At this point I would like the object to also be in room B in the right corner of the room. How could this be done?</P><P>&nbsp;</P><P>Once this is done it should be considered that the right corner of chamber B may not be empty. For example, if there was a cupboard, the object should always be positioned in that direction but further ahead of the cupboard so as not to go over it.</P><P>&nbsp;</P><P>Thank you in advance!</P> Wed, 26 May 2021 09:54:40 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-place-object-in-the-same-position-in-different-mapped/m-p/2386634#M98 zatchy96 2021-05-26T09:54:40Z Help with minimum requirements but headset used to work before https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/help-with-minimum-requirements-but-headset-used-to-work-before/m-p/2321582#M93 <P>Hello I have purchased an HP Reverb g2 hmd few days ago before that I had an HP windows mixed reality headset the first on my gaming laptop has an i7 7700hq and 1050ti when I plugged my HP reverb g2 it worked and everything worked fine few apps were missing and I decided to uninstall mixed reality and reinstall it again but it says my pc is not able to meet minimum requirements for running high resolution headsets but when it was working the headset and games ran very well please help me&nbsp;</P> Tue, 04 May 2021 12:42:56 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/help-with-minimum-requirements-but-headset-used-to-work-before/m-p/2321582#M93 iamsonicxshadow 2021-05-04T12:42:56Z Hololens2 Issue After Reset https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens2-issue-after-reset/m-p/2321412#M92 <P>I recently did a factory reset of my HoloLens2 to reset account information.&nbsp; The reset seemed successful and it started the basic setup (language selection through network login).&nbsp; After I put in my wifi information and continued, it doesn't do anything.&nbsp; I can get finger pointers, so the unit is still running but it will not respond to the wrist menu and it doesn't prompt me for any other setup.&nbsp; If I reboot it, it prompts me to select wifi and then same issue.</P><P>&nbsp;</P><P>Any advice?&nbsp;</P> Tue, 04 May 2021 11:59:10 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens2-issue-after-reset/m-p/2321412#M92 brett_21 2021-05-04T11:59:10Z I reinstall my PC and after that i've 15-13 error https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/i-reinstall-my-pc-and-after-that-i-ve-15-13-error/m-p/2313489#M89 <P>Hi all</P><P>&nbsp;</P><P>I've a problem with my lenovo explorer VR headset.&nbsp;</P><P>&nbsp;</P><P>I reinstall my PC and after i want to reinstall it. Impossible. i've an error</P><P>&nbsp;</P><P><span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="berlu2berlu_0-1619874214383.png" style="width: 400px;"><img src="https://techcommunity.microsoft.com/t5/image/serverpage/image-id/277259iED76D8206D6C9E89/image-size/medium?v=v2&amp;px=400" role="button" title="berlu2berlu_0-1619874214383.png" alt="berlu2berlu_0-1619874214383.png" /></span></P><P>&nbsp;</P><P>&nbsp;</P><P>i do all updates, i try all can i do but i don't find solutions.&nbsp;</P><P>&nbsp;</P><P>Could you help me?&nbsp;</P><P>&nbsp;</P><P>Thanks</P> Sat, 01 May 2021 13:04:26 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/i-reinstall-my-pc-and-after-that-i-ve-15-13-error/m-p/2313489#M89 berlu2berlu 2021-05-01T13:04:26Z Scene managment https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/scene-managment/m-p/2305780#M88 <P>Hello, I'm trying to chance scenes in Unity with Windows Mixed Reality but i have one problem.<BR />I used code to not destroy the toolkit when getting loaded into another scene and it sort of worked. But the visuals of the controllers spawn in one position and stay there, it seems that they are stuck to the main camera because they move with it but not when i move the actual controllers. The raycasting and triggers still work fine, it's just the visuals that bother me.</P><P><span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="JensCallewaert_0-1619684482879.png" style="width: 400px;"><img src="https://techcommunity.microsoft.com/t5/image/serverpage/image-id/276684iC528D82682874D47/image-size/medium?v=v2&amp;px=400" role="button" title="JensCallewaert_0-1619684482879.png" alt="JensCallewaert_0-1619684482879.png" /></span></P><P>&nbsp;</P> Thu, 29 Apr 2021 08:21:33 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/scene-managment/m-p/2305780#M88 JensCallewaert 2021-04-29T08:21:33Z Hololens 2 does not work after update https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-2-does-not-work-after-update/m-p/2301849#M87 <P>Hi,</P><P>After update from the control panel (all windows updates) my device died - cannot turn on, just make small beep and nothing displays. Tried to connect to recovery tool in PC - locked account. Please help.</P> Wed, 28 Apr 2021 12:16:03 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-2-does-not-work-after-update/m-p/2301849#M87 BJasiewicz 2021-04-28T12:16:03Z Other options of positioning objects in real world without Spatial Mapping; Holo Lens 1 / MRTK https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/other-options-of-positioning-objects-in-real-world-without/m-p/2291595#M85 <P>Hallo I'm currently working for a client on a Holo Lens 1 /Mixed Reality-Application.</P><P>My client wants to place the virtual objects firmly on pillars, similar to a museum. Normally I would use spatial mapping and local world anchors to do that.</P><P>But the problem is that the holo lens don't recognise the room, because the room and pillars are all very dark or black. And the anchors are connected with the mapping of the room. So that doesn't work.</P><P>I know that there is an option of using QR-code to position object relative to the position of this QR-code, but Holo Lens 1 can't capture QR-code (just Holo Lens 2). Another option would be vuforia but I don't want to use it, because its to expensive for the project.</P><P>&nbsp;</P><P>So now my question:<SPAN>&nbsp;</SPAN><STRONG>What other options do I have to place objects without spatial mapping / world anchors, so that they are always on the right position in the room?</STRONG></P> Mon, 26 Apr 2021 11:54:17 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/other-options-of-positioning-objects-in-real-world-without/m-p/2291595#M85 sijan2405 2021-04-26T11:54:17Z licence agreement Error on starting up the Company's Hololens 2 https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/licence-agreement-error-on-starting-up-the-company-s-hololens-2/m-p/2268527#M83 <P>Hi guys,</P><P>&nbsp;</P><P>I am stuck at the startup of one of my company's Hololens 2, there is a screen where the system asks me to accept the License Agreement and even if I accept it always appears that "something went wrong", if I click on try again it always happens the same thing, if i click cancel back to the assistant asking for license agreement.</P><P>Does anyone know how to reset the device because they can't even get out of this screen.</P><P>thanks</P><P>Carlos</P> Mon, 12 Apr 2021 18:36:16 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/licence-agreement-error-on-starting-up-the-company-s-hololens-2/m-p/2268527#M83 Carlos_Monteiro 2021-04-12T18:36:16Z MS Teams integration with AR/VR https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/ms-teams-integration-with-ar-vr/m-p/2249031#M72 <P><SPAN>Where can I go for details on AR/VR usage for remote collaboration, and MS Teams integration?</SPAN></P> Thu, 01 Apr 2021 14:20:41 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/ms-teams-integration-with-ar-vr/m-p/2249031#M72 HectorAcevedo 2021-04-01T14:20:41Z Access HoloLens 2 camera from UWP APP https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/access-hololens-2-camera-from-uwp-app/m-p/2248519#M71 <P>I'm a software developer and our customer has bought hundreds of HoloLens 2 devices. Now our goal is to develop kind of Zoom Meetings within private corporate network using HoloLens2 camera and microphone. I have seen that "Microsoft Dynamics 365 Remote Assist" says it can do the same thing so I believe this is technically possible. Now I do have few problems:</P><P>1) Since I do not have HoloLens 2 device yet I'm trying to install&nbsp;"Microsoft Dynamics 365 Remote Assist" app on the emulator. The problem is that it can't access the camera and stuck.</P><P><span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Anubis505_0-1617264316489.png" style="width: 400px;"><img src="https://techcommunity.microsoft.com/t5/image/serverpage/image-id/268798i25F751C885827EFD/image-size/medium?v=v2&amp;px=400" role="button" title="Anubis505_0-1617264316489.png" alt="Anubis505_0-1617264316489.png" /></span></P><P>This gray window does not dissappear even though I allowed access to the camera. I can't close it or escape from it.&nbsp;</P><P>2) When I turn off and on again the emulator it starts from scratch. No account settings or installed apps are available and I have to login to microsoft account and install them again.&nbsp;</P><P>3) Looks like HoloLens 2 camera is present in a system in some special way because noone regular camera UWP application can see the camera. If so then what should I read understand how to access HoloLens 2 camera from the UWP app?</P> Thu, 01 Apr 2021 08:12:34 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/access-hololens-2-camera-from-uwp-app/m-p/2248519#M71 lAnubisl 2021-04-01T08:12:34Z Image Processing or Video processing with OpenCV + Unity https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/image-processing-or-video-processing-with-opencv-unity/m-p/2247582#M69 <P>Hello</P><P>I am a student from Belgium and I 'm doing my thesis with a hololens2.</P><P>I have to make an application on the hololens for bad sighted people.</P><P>To do that, I have used the free OpenCV package with Unity.</P><P>I need some help with the MRTK packages and how to use MRTK and OpenCV at the same time.</P><P>Is there an example program that already uses OpenCV with Unity for the Hololens2?</P><P>&nbsp;</P><P>Many Thanx</P><P>Bart Punie</P> Wed, 31 Mar 2021 18:52:00 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/image-processing-or-video-processing-with-opencv-unity/m-p/2247582#M69 BartP0204 2021-03-31T18:52:00Z OBJ viewer and orientation https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/obj-viewer-and-orientation/m-p/2225671#M67 <P>Hi</P><P>&nbsp;</P><P>is there an OBJ viewer for Holo Lens 2?</P><P>&nbsp;</P><P>Also, if I do manage to get a model in Holo Lens 2, it appears upside down and all I can do is rotate sideways but not down side up in 3D viewer?</P><P>&nbsp;</P><P>Any solutions?</P> Sun, 21 Mar 2021 07:18:10 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/obj-viewer-and-orientation/m-p/2225671#M67 Rashnay 2021-03-21T07:18:10Z Delay while rendering images on HoloLens https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/delay-while-rendering-images-on-hololens/m-p/2202454#M59 <P><SPAN>Hey,</SPAN><BR /><SPAN>I developed an Unity app which works fine on the HoloLens Gen.1. The app renders images which are received via HTTP according to the principle of Motion Jpeg.</SPAN><BR /><BR /><SPAN>The "problem" I have is that the "video" has a delay of 3 Sec. to the original source.</SPAN><BR /><BR /><SPAN>Can somebody explan to me how it comes. Then I use the emulator there is almost no delay.</SPAN><BR /><BR /><SPAN>Thanks</SPAN></P> Thu, 11 Mar 2021 13:43:41 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/delay-while-rendering-images-on-hololens/m-p/2202454#M59 MIchaelSlu 2021-03-11T13:43:41Z Microsoft Mesh Preview - Bug Suspected in Recording Video / Taking Photo https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/microsoft-mesh-preview-bug-suspected-in-recording-video-taking/m-p/2200202#M58 <P>Good afternoon!</P><P>When in the Mesh Preview, if you join a space and begin collaborating, open your menu and click on video record. It will work for a short minute sometimes but always crashes Mesh and then puts my HoloLens 2 in an unusable state where I cannot open the menu or access anything. I have to put the device into standby and bring it back up in order to regain access to the main menu.</P><P>&nbsp;</P><P>Once that happens, I can click the 'X' for Mesh to close it. Then relaunch and Mesh will work fine.&nbsp;</P><P>&nbsp;</P><P>This also happens when trying to open the camera to take a photo.</P><P>&nbsp;</P><P>Anyone else experiencing that same issue?</P><P>&nbsp;</P><P>Thanks!</P> Wed, 10 Mar 2021 18:25:34 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/microsoft-mesh-preview-bug-suspected-in-recording-video-taking/m-p/2200202#M58 TheNerdNick 2021-03-10T18:25:34Z Hololens2 issue after reset https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens2-issue-after-reset/m-p/2172687#M55 Hi,<BR />I did reset my hololens2 because I experienced some account issues.<BR />Now I have a bigger problem, because my hololens does boot but shows nothing at all. All i can do is set volume.<BR />Any help?<BR />Thanks in advance! Sun, 28 Feb 2021 18:06:54 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens2-issue-after-reset/m-p/2172687#M55 Rafik88 2021-02-28T18:06:54Z Using Infrared sensors as markers for Hololns2 https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/using-infrared-sensors-as-markers-for-hololns2/m-p/2120454#M52 <P>I am try to build something using the Hololens 2 that uses Infrared sensors as markers to communicate with the sensors in Hololens 2. I am not sure how to train Infrared sensors to be used as markers. Any help would highly appreciated. Thank you very much.</P><P>&nbsp;</P> Wed, 10 Feb 2021 16:58:30 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/using-infrared-sensors-as-markers-for-hololns2/m-p/2120454#M52 skkumar 2021-02-10T16:58:30Z My Hololens 2 connected with my wifi network but I can't reach https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/my-hololens-2-connected-with-my-wifi-network-but-i-can-t-reach/m-p/2117293#M50 <P>My device(Hololense 2) is connected to my wifi network but I can't reach it by ping command</P> Mon, 08 Feb 2021 03:57:48 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/my-hololens-2-connected-with-my-wifi-network-but-i-can-t-reach/m-p/2117293#M50 Jamal3023 2021-02-08T03:57:48Z Motion reprojection https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/motion-reprojection/m-p/2103179#M49 <P>Hi,</P><P>&nbsp;</P><P>Performance:</P><P>Oculus has their ASW running on 18Hz. SteamVR has their motion smoothing going as low as ~13Hz on the recent patch. WMR went down to 30Hz just before MSFS 2020 launch.</P><P>&nbsp;</P><P>Quality:</P><P>Both SteamVR and Oculus has little to no reprojection artefacts even with their lowest setting. WMR has some reprojection artefacts present all the time even at the 45Hz setting.</P><P>&nbsp;</P><P>What are the plans on WMR reprojection for the future? What work has there been done after the last reprojection engine update? What is the timescale on WMR reprojection updates?</P><P>&nbsp;</P><P>Thanks in advance for the answers!</P> Wed, 27 Jan 2021 19:03:14 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/motion-reprojection/m-p/2103179#M49 Altsa810 2021-01-27T19:03:14Z WMR Controller tracking https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/wmr-controller-tracking/m-p/2076026#M42 <P>Hello -<BR />My family saved our $$ and decided to back HP/Microsoft with the purchase of a Reverb G2. We are big fan of the visual clarity, but are pretty frustrated with the controls. To be frank, they are almost unusable in some applications. I see many people on various internet forums who feel the same way who desperately want to enjoy and support WMR and this platform.<BR />From pop ins, system confusion resulting in loss of tracking, seeing my hands fly away if I have them by my side for a second or two, it's clear that this system could greatly benefit from a software update.&nbsp;<BR />Not to name names, but while competitor inside-out tracking headsets are met with the same challenges, it is clear that creative software solutions can greatly improve the experience.&nbsp;<BR /><BR />I and many others are ready to get on the WMR platform.&nbsp;<LI-USER uid="41501"></LI-USER>&nbsp;- can you help us?</P> Tue, 19 Jan 2021 18:54:43 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/wmr-controller-tracking/m-p/2076026#M42 BinaryBandit 2021-01-19T18:54:43Z Unable to get the last insider preview HoloLens OS version https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/unable-to-get-the-last-insider-preview-hololens-os-version/m-p/2071446#M41 <P>Hello everyone,</P><P>&nbsp;</P><P>Happy new year, I wish you all the best for 2021.</P><P>&nbsp;</P><P>With the release of the last insider preview (20279.1006 ?) , who added Edge chromium for example, I was looking for getting my hand on this update but the HoloLens dosn't get any new Update.</P><P>I already subscribed my device to the insider program in the dev channel.</P><P>&nbsp;</P><P>Does anyone know a solution about this issue?</P><P>&nbsp;</P><P>Thank you</P><P>&nbsp;</P><P>Quentin Louet Guérin</P> Mon, 18 Jan 2021 16:46:13 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/unable-to-get-the-last-insider-preview-hololens-os-version/m-p/2071446#M41 Kent1LG 2021-01-18T16:46:13Z Max Application Filesize on Device (Hololens2) https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/max-application-filesize-on-device-hololens2/m-p/2032048#M39 <P>hi there,&nbsp;</P><P>&nbsp;</P><P>i wasnt able to find the information about the maximum application filesize on the hololens gen2.</P><P>would be happy for help, cheers.</P> Tue, 05 Jan 2021 08:57:22 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/max-application-filesize-on-device-hololens2/m-p/2032048#M39 thermers 2021-01-05T08:57:22Z Keyboard button https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/keyboard-button/m-p/2027038#M38 <P><SPAN>I imagine that many users have made this request. But can you add a button that makes the keyboard appear on the portal? I think you have one of the best virtual reality portals out there, for all the customization options. But you have implemented that the keyboard only comes out when an inputText is detected, but this is not only necessary for when an inputText is detected, you may want to use it for several things, even the option to appear when this inputText is detected fails.</SPAN></P> Sat, 02 Jan 2021 20:32:26 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/keyboard-button/m-p/2027038#M38 Nirox 2021-01-02T20:32:26Z Heads Up Display, ex HoloLens, Research Laboratory, in Pittsburgh https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/heads-up-display-ex-hololens-research-laboratory-in-pittsburgh/m-p/2025936#M37 <P><A href="#" target="_blank">http://chng.it/rXshzkNBQz</A></P><P>&nbsp;</P><P>Click on the link to the online Petition asking for an AR Laboratory in Pittsburgh.</P> Fri, 01 Jan 2021 17:48:30 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/heads-up-display-ex-hololens-research-laboratory-in-pittsburgh/m-p/2025936#M37 i4NFNT 2021-01-01T17:48:30Z Introducing Synergiz LightHouse: Integrated Real-Time Collaboration Solution https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/introducing-synergiz-lighthouse-integrated-real-time/m-p/1998329#M35 <DIV><P><SPAN><SPAN><BR />Hi everyone!<BR />Hope you're all doing well!<BR /><BR />At <A href="#" target="_blank" rel="noopener">Synergiz</A> (French Microsoft MRPP company) we've been creating <STRONG>HoloLens</STRONG> content since the release of the first hardware version.</SPAN></SPAN></P><P><SPAN><SPAN><BR />We experimented a lot of tools to create <STRONG>HoloLens applications</STRONG> and we're now happy to say that we know what's painful and <STRONG>what's not</STRONG> in this process.<BR /><BR />Therefore, after the deprecation of Unity Network, we decided to create our own <U><STRONG>multi-user (offline and online) solution</STRONG></U>.<BR />Today, we're proud to release "<STRONG>LightHouse</STRONG>", </SPAN><SPAN>a solution specifically designed to be integrated into <STRONG>Mixed Reality</STRONG> applications, allowing <STRONG>smooth</STRONG> and <STRONG>real-time</STRONG> multi-users interactions. <img class="lia-deferred-image lia-image-emoji" src="https://techcommunity.microsoft.com/html/@A027B0AAF3CA617A1E2E22C4E761B2FEhttps://techcommunity.microsoft.com/images/emoticons/stareyes_40x40.gif" alt=":stareyes:" title=":stareyes:" /><BR /><BR />We would be delighted if you could take a look, and we warmly invite you to <U><STRONG>try it for yourself</STRONG></U> : </SPAN><A title="http://lighthouse.synergiz.com/" href="#" target="_blank" rel="noreferrer noopener"><SPAN>http://lighthouse.synergiz.com/</SPAN></A><SPAN><BR /><BR />We would love to have your <STRONG>feedback</STRONG> !<BR /><BR />Take care <img class="lia-deferred-image lia-image-emoji" src="https://techcommunity.microsoft.com/html/@0277EEB71C55CDE7DB26DB254BF2F52Bhttps://techcommunity.microsoft.com/images/emoticons/laugh_40x40.gif" alt=":lol:" title=":lol:" /><BR /><BR />Quentin Louet<BR /></SPAN></SPAN></P></DIV> Thu, 17 Dec 2020 16:45:20 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/introducing-synergiz-lighthouse-integrated-real-time/m-p/1998329#M35 Kent1LG 2020-12-17T16:45:20Z Hololens 2 fetch detected IPD? https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-2-fetch-detected-ipd/m-p/1944951#M30 <P>I would like to be able to find out what the calculated IPD is after doing an eye calibration, any way to get that data?&nbsp;</P> Tue, 01 Dec 2020 16:10:40 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-2-fetch-detected-ipd/m-p/1944951#M30 Ekplixi 2020-12-01T16:10:40Z the serial number of hololens2 https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/the-serial-number-of-hololens2/m-p/1936658#M27 <P>I want to read the serial number of hololens2 device in the development of MRTK. That friend knows the way. Thank you!</P> Fri, 27 Nov 2020 17:52:33 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/the-serial-number-of-hololens2/m-p/1936658#M27 flaidxu 2020-11-27T17:52:33Z Helpful list of MR folks on Twitter! https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/helpful-list-of-mr-folks-on-twitter/m-p/1881633#M23 <P>Hey all! If you're new to the MR space, or just looking for awesome MR folks to learn from within the community, we've created a Twitter list of folks to follow here (will be updated as we go):&nbsp; <A href="#" target="_blank" rel="noopener">https://twitter.com/i/lists/1326278299639672832</A>&nbsp;</P> <P>&nbsp;</P> <P>Shout out to&nbsp;<LI-USER uid="154250"></LI-USER>&nbsp;for providing recommendations on additions to the list!</P> <P>&nbsp;</P> <P><STRONG>Want to learn more about Mixed Reality for beginners?</STRONG> Check out this free Microsoft Learn module here:&nbsp;<A class="css-4rbku5 css-18t94o4 css-901oao css-16my406 r-1n1174f r-1loqt21 r-1qd0xha r-ad9z0x r-bcqeeo r-qvutc0" dir="ltr" title="https://aka.ms/learn-mrintro" role="link" href="#" target="_blank" rel="noopener noreferrer" data-focusable="true"><SPAN class="css-901oao css-16my406 r-1qd0xha r-hiw28u r-ad9z0x r-bcqeeo r-qvutc0" aria-hidden="true">https://</SPAN>aka.ms/learn-mrintro</A></P> <P>&nbsp;</P> <P>#MixedReality&nbsp;</P> <P>#CommunityBuzz</P> Mon, 23 Nov 2020 19:50:54 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/helpful-list-of-mr-folks-on-twitter/m-p/1881633#M23 ShonaBang 2020-11-23T19:50:54Z Mixed Reality origins https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/mixed-reality-origins/m-p/1766265#M18 <P>Perhaps I might've missed it, but where did mixed reality really start from?</P> Fri, 09 Oct 2020 21:16:27 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/mixed-reality-origins/m-p/1766265#M18 Deleted 2020-10-09T21:16:27Z Is it possible to wear contacts for MR? https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/is-it-possible-to-wear-contacts-for-mr/m-p/1746152#M15 <P>I thought I heard some rumors about some businesses are looking to develop with contacts instead of glasses or maybe I'm just hearing things!</P> Mon, 05 Oct 2020 16:01:59 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/is-it-possible-to-wear-contacts-for-mr/m-p/1746152#M15 Deleted 2020-10-05T16:01:59Z In Mixed Reality Capture (MRC), why are 3D Models transparent? https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/in-mixed-reality-capture-mrc-why-are-3d-models-transparent/m-p/1721536#M10 <DIV><DIV class=""><DIV class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr"><SPAN>Regarding HL2 and the models/textures in question look normal/fine in Blender but in MRC they still look transparent so I can't imagine it being low Alpha causing transparency, they are all fully opaque in Blender.<BR /><BR /></SPAN></DIV></DIV><DIV class=""><DIV class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr"><SPAN>I get why black models might be seen as transparent inside Hololens Raw View but all content looks transparent in MRC for example as seen via the Stream of it in Hololens Portal.</SPAN></DIV></DIV><DIV class=""><DIV class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr"><SPAN>On that note, why is there a recording limit of 5 minutes for MRC and is there a way to extend that or is one forced to just stop recording and then start a new one?</SPAN></DIV></DIV><DIV class=""><DIV class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr"><SPAN>As stated in </SPAN><SPAN><A href="#" target="_blank" rel="noopener">https://docs.microsoft.com/en-us/hololens/holographic-photos-and-videos</A></SPAN><SPAN> Limitations section.</SPAN></DIV></DIV><DIV class=""><DIV class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr"><SPAN>For context looks like this here </SPAN><SPAN><A href="#" target="_blank" rel="noopener">https://youtu.be/B6jmptqIdS0?t=193</A></SPAN></DIV></DIV></DIV> Mon, 28 Sep 2020 18:00:07 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/in-mixed-reality-capture-mrc-why-are-3d-models-transparent/m-p/1721536#M10 Ekplixi 2020-09-28T18:00:07Z HoloLens 3 https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-3/m-p/1715520#M6 <P>I wonder if by the time the HoloLens 3 comes out, we can use it for entertainment purposes such as simulations, watching media, or playing more video games. I would love to be apart of it if is in the works?</P> Sat, 26 Sep 2020 03:44:28 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/hololens-3/m-p/1715520#M6 Deleted 2020-09-26T03:44:28Z What tools do you use for MR? https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/what-tools-do-you-use-for-mr/m-p/1710868#M3 <P>&nbsp;</P> <P>I'm always super curious to know how people are building their project! I've long been a Unity developer, I built an incredible career on their Asset Store before coming to Microsoft, and even helped write some of their certifications! So a lot of my early MR development has been in Unity :)</img><BR /><BR />Last year with the release of OpenXR, I switched over to native code and built StereoKit. I have been <EM>loving</EM> OpenXR, and the more direct connection I get with APIs and the hardware, it has been a ton of fun for me!<BR /><BR />So how about everyone else? What are you using?</P> Thu, 24 Sep 2020 22:12:48 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/what-tools-do-you-use-for-mr/m-p/1710868#M3 koujaku 2020-09-24T22:12:48Z Welcome! https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/welcome/m-p/1675062#M1 <P>&nbsp;</P> <P>Hello everyone, and welcome to the Mixed Reality Tech Community! Please make yourself at home, introduce yourself, share a project, or whatever else!<BR /><BR />We're super excited to finally have an online community space here, so keep your eyes on it, we'll definitely be doing more with it very soon! :)</img></P> Wed, 16 Sep 2020 19:20:12 GMT https://gorovian.000webhostapp.com/?exam=t5/mixed-reality-general/welcome/m-p/1675062#M1 koujaku 2020-09-16T19:20:12Z